A project I would like to work on for the spheros is a obstacle course of some type. One type would include one with jumps, ramps, slaloms and more. If you used a ramp or jump it could be made by using something simple like a binder or bristol board. If it were something light like the bristol board you would need to use something for support that would stand up like a popsicle sticks or something else that would support the weight of the sphero. If I wanted to I could also include the vertical loop idea from my last blog post. Which like I stated in the last post could be made by bristol board, bendable plastic or experimenting with other materials. For the slalom part in the obstacle course could be made be something as simple as going through the legs of different desks. I could also make it with pencils or other objects similar to a pencil for a easier to see slalom course. I could fix this problem by making the obstacle course small and compact. If the course was longer and bigger it would be kinda hard to take the time to look at the obstacle course and predict what to record so I could do something like a par from golf. With this I would make the people complete the course within a certain amount of different programs. For example one code would be the slaloms then they could have time to make a second program for the next set of obstacle courses depending on the par. In conclusion I think this could be a great thing to do and could improve coding skills through something fun.
I have been working with the spheros for a while now and I would like to start working on a project or obstacle course. What I think I would like to do for a project with the spheros is create a vertical loop that allows the sphero to go in a upside down loop like a rollercoaster. The reason I want to do this is because it would look so cool and would be so fun controlling it around the loop. The materials I would need for the vertical would be something strong enough that it could handle the sphero. But also it needs to be smooth and bendable for it to work. I would have to experiment with different materials but some options I was thinking of were bristol board because of it’s smooth and bendable surface, or maybe bendable plastic would work as an option. I would also need supports for the vertical loop which I could use straws or popsicle sticks to hold up the loop. If I wanted to make it more interesting I could also make a obstacle course including it with things like ramps and obstacles. The ramp could also be made out of a binder or a ruler for a harder to reach jump. I could also make bristol board as a ramp with popsicle sticks supporting it. To hold it all together I should use duct tape to keep it sturdy and not fall apart or collapse. In conclusion I think I could make this a fun and awesome obstacle course with a little hard work and imagination.
This is my first real scratch game I've created and I'm pretty proud about it. The reason it wasn't my first project is because I had to play around with scratch and figure out how everything worked before creating my first game. This game is a fighting game where all it is so far is two ninjas fighting. Which is pretty simple with simple game mechanics and controls but I've been working on adding new characters and continuing to update the game. Maybe even in the future I could make the game more interesting and add some combos, different fighting moves, or abilities. There are some downsides to my game including a couple glitches and issues including, when jumping it lets you walk on air and you can win by just holding the punch button and waiting for them to walk to you. I think a way of fixing the second issue is putting in a time limit. But there are also some positive things to my first game including, the animation and the characters (other than the jumping being a bit glitchy) which I think look pretty good especially since I designed them myself instead of taking a picture or character from the internet. Another thing I think I did well was that the game was very balanced when you normally played and wouldn't be lopsided and make one side always win. Overall, I think this is a great starting point for my video game career ahead and I can't wait to see how and if people respond to my game(s) and projects. Maybe someday I could even start working through more complex game engines.
Recently me and my class have started working on these robotic spheres called Spheros. Since using these Spheros I have found that robotics can be very interesting but also pretty challenging. What I've noticed is that robotics have the capacity to do great things such as building things in a factory and doing things to challenging or dangerous for humans. Such as, exploring planets and space, or used in the military for spying or disarming bombs. But like I said it's also pretty complicated to figure them out and understand them. Some examples are that it can take up to five years to become a robotic engineer and taking years to perfect and make a new type of complex robot. Even with the Spheros It takes a while as a beginner to control the robots properly using both manual and block coding ways to control it. With the Spheros we've already started to do things like obstacle courses. It's really fun when all of the code works perfectly to do the course and is so satisfying after many attempts. So far I've really enjoyed working with the Spheros and can't wait to continue working with it and more robotics to come.
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